Thursday, 26 April 2018

MULTIPLE JOB LISTINGS REVEAL NEW DETAILS ABOUT MONOLITH SOFT'S NEXT PROJECT


What is Monolith Soft working on next? We don't have any clue, but it certainly seems like a grand-scale project. Not really surprising knowing the company! A recent rash of job postings from Monolith Soft help shed some light on what kind of mechanics and features the project will include. The full list of those jobs can be found below.
MANAGEMENT/SUPPORT 
Manager 
Duties: Progress and management of game production
System Administrator 
Duties: Maintenance, management, and introduction of in-house systems such as server troubleshooting, introduction of new servers, PC trouble correspondence, equipment management, order management, etc.
Web Designer 
Duties: Perform site creation in general and update work such as updating the company site and creating pages for PR of each titles (planning, composition, designing to coding)
Business Staff 
Duties: General support, accounting, etc.
PROGRAMMER 
Network Programmer 
Duties: Client-side implementation, adjustment with the game side, formulation of communication with host and exchanging by P2P communication
Character Control Programmer (Action Part) 
Duties: Implementation with an emphasis on response. Adjustments with planners and designers. Implementation of NPCs, enemy AI behavior, ???implementation of the mechanism on the map??? 
Remarks: Those who can pursue fun times in the game, knowledge of Maya (3D computer modeling and animation software). They will give preferential treatments to people who are familiar with physical behaviors as well as those who are experienced in developing action games.
UI Programmer 
Duties: Implementation that emphasizes operation feeling and user experience, and adjustment with planner and designer for that 
Remarks: They will give referential treatment to those who are experienced with localizations and cultural know-how.
System/Framework Programmer 
Duties: Hardware, platform SDK abstraction 
Creation of drawing engine, effect engine, etc. 
Middleware evaluation and incorporation 
Remarks: They will give preferential treatment to people with optimization know-how in multicore and knowledge of shaders.
Tools/Environment Maintenance Programmer 
Duties: Support creation of useful tools for development 
Data flow optimization 
Building environment for automatic testing and debugging information collection.
Assistance for analysis of collected data
Technical Director 
Duties: Grasp the progress of the entire programmer of the team 
Directionality of implementation contents and determination of priority 
Adjustment work between sections
PLANNER 
Battle Planner 
Duties: 
· Preparation of proposal and specification sheet 
· Planning, design and construction of battle system 
· Planning, design and construction of character growth system 
Under the above specification, AI setting of character and enemy 
Qualification requirements: Those who can understand and understand specifications and progress of other sections, and can plan, design and build battle contents
Map Planner (Level Designer) 
Duties: 
· Preparation of proposal and specification sheet 
· Design of game direction, world view, field map according to contents, dungeon map
UI/UX Planner 
Duties: Preparation of proposal and specification sheet 
Visually and efficient transition design of UI using Flash etc. 
Creating a purchase order to a designer based on specifications
Scenario Planner 
Duties: View of the world, set characters and write scenarios 
Writing literary settings such as culture, language and industry in the game world 
Remarks: Those familiar with movies and dramas, able to write concise and visual sentences 
Those with extensive knowledge not bound by genre 
We welcome those who can visualize the scenario in the head thinking about the scenario.
Event Planner 
Duties: Preparation of proposal and specification sheet 
Design of resident in town and design of quest according to scenario contents 
Implementation of the quest designed above
Planner (Action part) 
Duties: Creating specifications for characters and actions 
Battle, planning rules, designing, building 
Qualification requirements 
Experience developing an action game 
Remarks: Those who have plenty of online game knowledge 
Medieval and fantasy knowledgeable people 
Those who have abundant knowledge of foreign trends, popular culture and entertainment
DESIGNERS 
Main Character Designer 
Duties: Game character design 
Art Direction 
Qualification requirements: Person who is passionate about character design and game production 
Those who can produce attractive characters that will be the face of the work, taking into account the planning intention of the game 
Those who can give art directions of the whole game while centering on character design
Character Modeler 
Duties: Game character modeling work 
(Characters, Mecha, Creatures, Accessories, etc.)
Map Modeler 
Duties: Making map data of game (display model, collision model) 
Asset placement work in house tools
In-game Animator 
Duties: Game animation data production 
Creating animation transitions using in-house tools
Game Effect Designer 
Duties: In-game effects creation 
Qualification requirements: Gaming effect creation experience 
CG movie production experience 
Those who are interested in VFX such as movies and have a deep knowledge
Character Designer 
Duties: Setting picture creation work for making game character data 
(Character, costume, creature, mecha, weapon, accessory etc)
Concept Art Designer 
Duties: Concept art in building map data, setting picture of building etc etc, creation work 
Qualification requirements: Those who can create conceptual art by imagining the view of the world of the game 
Who can draw setting pictures necessary for raising buildings etc. to game data
Event Animator 
Duties: Camera layout of game event scenes and character animation preparation work
Event Production Staff 
Duties: 
· Direction of the whole game event 
· Contents supervision, voice supervision, sound supervision, supervision of promotion picture 
Supervision of connection with playable 
· Event section creation progress management work 
· Schedule management, in-game flag management, etc. 
Qualification requirements: 
People who passionate about video production of games 
Direction of video, people with experience of drawing storyboards 
Experience in using video editing tool 
Those familiar with the production of movies and animation
UI/UX Designer 
Duties: Game software UI, UX, menu design & design work
Event Effect Designer 
Duties: Real time event effect creation 
Effect creation, compositing, editing work of movies

Technical Artist 
Duties: Tools development work for belonging projects 
Tool development & support service used throughout the company

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