Wednesday, 31 October 2018

SEGA Ages – Phantasy Star footage

New footage has emerged from the release of SEGA Ages – Phantasy Star on Switch. Have a look at the gameplay below. 

Tuesday, 30 October 2018

Mutant Football League: Dynasty Edition footage

Mutant Football League: Dynasty Edition is available on Switch today both physically and digitally. Take a look at some footage below. 

Super Smash Bros. Ultimate Direct announced for November 1


intendo will hold a Super Smash Bros. Ultimate Direct on November 1, the company has announced. Director Masahiro Sakurai will once again be sharing the latest information about the game during a 40-minute presentation.
The presentation will air at the following times:
– 7 AM PT
– 10 AM ET
– 3 PM in the UK
– 4 PM in Europe

Right after the presentation ends, Nintendo Treehouse: Live Presentation will be hosted live on YouTube and Twitch. It’ll feature gameplay for Smash Bros., Pokemon: Let’s Go, Yoshi’s Crafted World, and Diablo III.

Nintendo million sellers – October 2018


Thanks to Nintendo’s latest financial results, we’re able to get a look at the company’s latest million sellers. There aren’t any new entries, but there are still a couple of highlights.
Super Mario Odyssey is still the best-selling Switch game at 12.17 million. Xenoblade Chronicles 2 also still remains on the list having sold 1.53 million copies. 
Here’s the full lineup:
Switch
Super Mario Odyssey – 12.17 million
Mario Kart 8 Deluxe – 11.71 million
Zelda: Breath of the Wild – 10.28 million
Splatoon 2 – 7.47 million
1-2 Switch – 2.64 million
Mario Tennis Aces – 2.16 million
ARMS – 2.10 million
Kirby Star Allies – 2.10 million
Donkey Kong Country: Tropical Freeze – 1.67 million
Xenoblade Chronicles 2 – 1.53 million
3DS
Mario Kart 7 – 17.52 million
Pokemon X/Y – 16.34 million
Pokemon Sun/Moon – 16.13 million
Pokemon Omega Ruby/Alpha Sapphire – 14.13 million
New Super Mario Bros. 2 – 12.82 million
Super Mario 3D Land – 12.22 million
Animal Crossing: New Leaf – 11.94 million
Super Smash Bros. for 3DS – 9.35 million
Pokemon Ultra Sun/Ultra Moon – 7.96 million
Tomodachi Life – 6.30 million
Wii U
Mario Kart 8 – 8.42 million
Super Mario 3D World – 5.80 million
New Super Mario Bros. U – 5.77 million
Super Smash Bros. for Wii U – 5.35 million
Nintendo Land – 5.19 million
Splatoon – 4.94 million
Super Mario Maker – 4.00 million
New Super Luigi U – 3.04 million
Zelda: Wind Waker HD – 2.28 million
Mario Party 10 – 2.19 million

Nintendo financial results: six months ended September 30, 2018 – Switch at 22.86 million shipped


Nintendo has announced its financial results for the six month period ended September 30, 2018. We’ll be rounding up all of the important pieces of information from the report below.
Net Sales
Cumulative: ¥388,905 million (~$ billion),
%4.0 increase YoY
This quarter: ¥220,748 million
Operating Income
Cumulative: ¥61,405 million (~$ million),
%53.7 increase YoY
This quarter: ¥30,870 million
Net Profit
Cumulative: ¥64,576 million (~$ million),
%25.4 increase YoY
This quarter: ¥33,976 million
Capital Adequacy Ratio: 77.5%
Current Assets: ¥1,377,489 million
Current Liabilities: ¥357,835 million
Cash and deposits:
¥659,390 million
Shareholder’s equity:
¥1,344,265 million
Smart devices, IP related income, etc. (Includes income from smart-device content and royalty income.)
Cumulative: ¥18,766 million
This quarter: ¥9,669 million
Consolidated Financial Forecast for the Fiscal Year Ending March 31, 2019:
Net sales:
¥1,200,000 million
13.7% increase YoY
Operating profit
¥225,000 million
26.7% increase YoY
Net Profit:
¥165,000 million
18.2% increase YoY
Nintendo Switch
Hardware: (units)
This quarter: 3.19 million
Cumulative: 5.07 million
LTD: 22.86 million
Forecast: 20.0 million
Software: (units)
This quarter: 24.17 million
Cumulative: 42.13 million
LTD: 111.10 million
Forecast: 100.0 million
(Only counts Digital software that has a retail version)
Nintendo 3DS
Hardware: (units)
This quarter: 0.64 million
Cumulative: 1.0 million
LTD: 73.53 million
Forecast: 4.0 million
Software: (units)
This quarter: 3.32 million
Cumulative: 6.27 million
LTD: 371.16 million
Forecast: 16.0 million
For the six months ended September 30, 2018, Nintendo Switch hardware continued to be quite popular, reaching 5.07 million units sold (3.7% increase on a year-on-year basis). Software like Donkey Kong Country: Tropical Freeze sold 1.67 million units after its May release, and Mario Tennis Aces sold 2.16 million units after it was released in June. Sales of other popular titles that were released during previous fiscal years and titles released by other software publishers continued to grow, bringing the total number of millionseller titles during this period to 9, including the titles of other software publishers. The total software sales for Nintendo Switch reached 42.13 million units (91.3% increase on a year-on-year basis).
Software for Nintendo 3DS, now in its 8th year since launch, included the July release of Captain Toad: Treasure Tracker, and the release of WarioWare Gold in August. Hardware sales reached 1.00 million units (65.1% decrease on a year-on-year basis), while software sales reached 6.27 million units (54.6% decrease on a year-on-year basis).
Nintendo Entertainment System: NES Classic Edition and Super Nintendo Entertainment System: Super NES Classic Edition
recorded total sales of 3.69 million units. Turning to our digital business for dedicated video game platforms, sales of downloadable versions of packaged software and add-on content for Nintendo Switch showed especially good growth, bringing digital sales to 39.1 billion yen (71.7% increase on a year-onyear basis).
For smart devices, we have gotten off to a good start for Dragalia Lost, which we released to the delight of consumers all over Japan, the United States, Taiwan, Hong Kong, and Macao. Meanwhile, titles released before the start of this fiscal year like Super Mario Run, Fire Emblem Heroes, and Animal Crossing: Pocket Camp are each maintaining steady popularity, bringing our smart devices, IP related income to 18.7 billion yen (4.7% increase on a year-on-year basis).
In total, net sales reached 388.9 billion yen (of which overseas sales were 302.4 billion yen or 77.8% of the total sales). Operating profit came to 61.4 billion yen. We recorded foreign exchange gains of 21.0 billion yen, which helped bring ordinary profit to 91.9 billion yen, and profit attributable to owners of parent totaled 64.5 billion yen.
There are no changes to the financial forecast for this fiscal year originally published on April 26, 2018.
On Nintendo Switch, Super Mario Party will be released in October, then Pokémon: Let’s Go! Pikachu/Let’s Go! Eevee will be released in November, simultaneously with the Poké Ball Plus accessory that expands the depth of play with this title. In December, Super Smash Bros. Ultimate will be released at the same time as amiibo for some characters who are appearing in the series as fighters for the first time. We aim to further accelerate the momentum of Nintendo Switch by continuing to introduce compelling new software in addition to the popular titles that already have been released.
For Nintendo 3DS, we will continue to leverage the platform’s rich software library and its hardware install base to further expand sales of evergreen titles.
In our smart-device business during this fiscal year, we plan to release the Mario Kart application for smart devices, Mario Kart Tour, while also focusing on service operations for the applications we have already released so that consumers can enjoy playing them for a long time.

Switch has now outsold the GameCube


As revealed through Nintendo’s latest financial results, Switch has reached a new milestone. Having moved 22.86 million units, the system has outsold the GameCube’s lifetime sales. GameCube sits at 21.74 million shipped.
Switch launched back in March 2017. That means the feat was accomplished in less than two years. 
Next up for Switch will be the N64, which sold 32.93 million units lifetime. 

Friday, 26 October 2018

Dragon Quest Builders 2 multiplayer explained


The latest issue of Weekly Jump contains a lot of information about multiplayer in the Dragon Quest Builders sequel. Read the latest update, below, courtesy of a translation by Gematsu.
Akira Toriyama-Designed Vehicle
Enjoy multiplayer even more with your vehicle. The bug-like vehicle that appears in the main game can also be used in multiplayer with friends. Drive around with everyone inside!
Multiplayer
By progressing through the story, you will be able to play multiplayer on the base Vacant Island. By building with everyone and showing off your island, the range of play will expand. If you just want to show off the island you created, you can also set it so that other players cannot break or place objects.
Multiplayer Key Features
  • A maximum of four players can play together in multiplayer.
  • Use gestures to communicate.
  • Build things together.
Dress Up and Stand Out from the Crowd
Using the “dresser” furniture, you can change your appearance. Stand out in multiplayer and enjoy dressing up to your heart’s content. Even equipment changes your appearance.
Build with Everyone
Gather everyone up and get psyched. Build whatever comes to mind in the spur of the moment, or develop a plan and build something.
Work Together to Build Something Amazing
Look at this huge golem (pictured in the magazine)! The power of four people working together can create even something as big as this.
Communicate with Gestures
Several gestures, like beckoning, are available for use in multiplayer.

Yomawari: The Long Night Collection launch trailer

NIS America is celebrating the release of Yomawari: The Long Night Collection with a new trailer. Check out the survival horror video game below.

Crash Bandicoot: N. Sane Trilogy Bundle with special controller up for pre-order from Target

Target recently revealed a listing for the Crash Bandicoot: N. Sane Trilogy bundled with a PowerA wired controller themed after Crash Bandicoot. It’s listed to release on November 11 for $49.99. Check out the listing here.

Vampyr coming to Switch


Focus Home Interactive is bringing Vampyr to Switch, the company announced in its latest financial report. The game is developed by Dontnod Entertainment of Life is Strange fame. This will be the studio’s first game on a Nintendo platform.
Here’s an overview for Vampyr, along with a trailer:
London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal. 
Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals, and other supernatural creatures. Use your unholy powers to manipulate and delve into the lives of those around you, to decide who will be your next victim. Struggle to live with your decisions… your actions will save or doom London. 
Be the Vampyr – Fight and manipulate with supernatural abilities
Feed to Survive – Be the savior and the stalker
Shape London – A web of interconnected citizens reacts to your decisions

Yomawari: The Long Night Collection launch trailer

NIS America is celebrating the release of Yomawari: The Long Night Collection with a new trailer. Check out the survival horror video game below.

Recent Nintendo Switch Homebrew Releases: Rocks and Diamonds and Mirror Magic get ported, Tiles NX (a Lights Out game) gets released, SlideNX released (module for changing the joycon dis/connect sound) and melonDS updated to v0.3.1

Until a while ago, the PSVita homebrew scene was all the rage but now, the Switch’s scene is becoming much more active. Recently, a bunch of cool homebrew got released and these include a “Rocks and Diamonds” port, Tiles NX, SlideNX and an updated melonDS!

Rocks and Diamonds and Mirror Magic get a Switch port and melonDS updated to version 0.3.1

Thanks to rsn8887, a prominent PSVita homebrew developer, the Nintendo Switch got yet another open source game port. This time around, it’s Rocks and Diamonds which is a fun 2D puzzle game in which you have to move around grids in order to collect gems. Other than just being a fun way to spend some time, Rocks and Diamonds is also great in the way of having lots of custom level packs that you can download from its online community. Furthermore, it also has a level editor so that you don’t get bored of it easily. On the other hand, Mirror Magic is a game in which you guide laser beams to a pre-determined target before the time runs out.

Stuff can get pretty hectic in Rocks’n’Diamonds with harder levels! (PSVita port)
The Nintendo Switch ports are derived from the PSVita versions and both ports (Vita and Switch ones) are being updated hand-in-hand. For more information and download links, simply follow this link.
melonDS is a DS emulator that’s still in development but it’s making some notable progress, such as save state support, which could make it a competent Nintendo DS in the future. Unfortunately, the Nintendo Switch port doesn’t perform well (similar to DeSmuME in performance) so don’t expect any miracles. That being said, it’s still receiving updates to make it up-to-date with recent melonDS commits and for fixing bugs. Among the features found in the recently released 0.3 and 0.3.1 releases, we find:
  • An options menu containing 4 options namely: – version 0.3
    • The option to boot into the DS BIOS rather than into a game, enable/disable the threaded 3D renderer, toggle VSync and turn sound on/off. The first 2 are melonDS options while the latter two were added by Hydr8gon in the hope of achieving better performance.
  • A fix relating to sound output (which also removed the aforementioned sound toggle) and a fix relating to file system navigation. -version 0.3.1

Don’t expect any miracles relating to Nintendo DS emulation on your Switch. Maybe someone will make an ARM64 JIt for a couple of Switch emulators some day!
To grab melonDS, simply grab the latest NRO from this link. If you want to report any bugs, it’s important to test them against desktop builds of melonDS before filing a report for the Switch port.

Tiles NX and SlideNX, a utility to change the joycon dis/connect sound, released

Tiles NX for the Nintendo Switch, by GBATemp member ‘Cid2mizard‘, is a port of his Tiles 2DS for hacked Nintendo 2/3DS consoles. This game is a Lights Out clone in which you have to turn off all the lights in the given grid. While it may not sound that challenging, it could actually get pretty difficult especially with larger or odd-shaped grids. Tiles NX has the following features:
  • A total of 100 puzzles so that you don’t get tired of it that easily
  • Save game support
  • Touchscreen input support
  • There’s sound and music support so that you aren’t faced by silence while turning off a bunch of lights!
SlideNX, by GBATemp member ‘jonyluke‘ is WIP module (plugin in PSP/Vita jargon) compatible with ReiNX/Hekate that lets you change the sound played when you dis/connect a joycon. Sounds files must be in MP3 format and placed in the directory “/SlideNX” on your Switch’s SD card. To install it on a system running ReiNX, you have to copy the module (KIP file) to “/ReiNX/sysmodules”. Configuration is done via an “attach” and “nattach” TXT file which you should create in the aforementioned folder.

Tiles NX has simple retro-esque graphics and it’s a must play if you like puzzle games!
Right now, the module has the issue of not muting the default sound dis/connect sound but that will hopefully be fixed in the near future. If you wish to try it out, read its release post and find its download link from here.

Conclusion



Without a doubt, the console that’s getting the most homebrew right now is the Nintendo Switch so you should start hacking your own console if you haven’t done so already!
That being said, remember that there’s a chance of being banned from using your Nintendo account so proceed with caution. If you encounter any issues with software mentioned in this article, simply report them to the ‘Issues’ tab of their respective GitHub links.

Tuesday, 23 October 2018

Level-5 bringing formerly cancelled game Ushiro to Nintendo Switch


This week’s issue of Famitsu has some pretty extensive coverage of Level-5 since the company is celebrating its 20th anniversary this year. Among other things, Famitsu reveals a new game from Level-5 coming to Nintendo Switch – or rather, an old one: Ushiro, a game that was initially revealed in 2008 and was supposed to be released for Sony’s PSP, but never actually came out. The game was teased as a horror RPG; you can take a look at an old trailer for it below:
That said, ten years is a long time, so who knows how the game has changed by now. We should have more information once the full issue of Famitsu is out tomorrow.

Dragon Ball Xenoverse 2 screenshots give first look at Master Raid mode


Bandai Namco has provided a first look at the newly-revealed Master Raid mode in Dragon Ball Xenoverse 2. We have the images below.
Master Raid will be added to Dragon Ball Xenoverse 2 this winter. In the 5 vs. 1 mode, Demigra, Fused Zamasu (Half Corrupted), and Mira (Towa Absorbed) will all be playable bosses.

SEGA Ages devs again comment on the possibility of Dreamcast games on Switch


Following the SEGA Ages presentation at the Tokyo Game Show where Virtua Racing and the results of the most wanted fan poll were announced, Famitsu spoke with the team for a developer interview. The discussion was published on the magazine’s website yesterday.
One of the highlights of the interview was, unsurprisingly, more talk about the possibility of SEGA Ages expanding to Dreamcast on Switch. Here’s what the two said about the subject:
Famitsu: On stage, you said something about the Dreamcast seemingly being “transferred over.”
M2 president Naoki Horii: At the time, it seemed likely that we’d be able to emulate Dreamcast software on the Nintendo Switch. Depending on whether you’re emulating software or remaking the source code entirely, porting something is completely different. I think SEGA chose some of the titles based on that – no doubt emulation increased the number of titles they were able to choose from.
Supervisor Yosuke Okunari: I think that this time the results of the survey influenced that as well. I haven’t really come to a conclusion yet, but I wonder if it’d be better to release more titles from the list in a manner similar to the Virtual Console (in their original state) or to hand-pick a select few with added features (like the Grantnoff boss in the 3DS version of Thunder Blade)…
Horii previously said at TGS that he’d “do his best” when it comes to the possibility of Dreamcast ports. SEGA Ages producer Kagasei Shimomura had also mentioned wanting to “meet fans expectations” after Jet Set Radio topped the survey results. 
Thanks to Arison for the tip.

Saturday, 13 October 2018

Monolith Soft recruitment message from Tetsuya Takahashi

Last week, Monolith Soft opened a new recruitment page on its website. The Xenoblade developer is looking for programmers, planners, artists, designers, and management.
The page was accompanied by a lengthy message from Tetsuya Takahashi, the boss of Monolith Soft. Takahashi explains why the company is seeking new employees, among other things.
Here’s a full translation of the message:
We’re hiring for our foremost project and calling out to all applicants!
Now, there may be people who are thinking: “were a bunch of Monolith Soft employees laid off?” Those people can rest easy; there aren’t any “vacancies” in our primary production staff, and everybody’s doing as well as ever.
So, why are we recruiting now, then? The answer is quite simple:
We’re low on manpower!
The primary production staff’s “motto” – if you will – is to be “the select few.”
And that isn’t changing, but there are limits to what we can do. Compared to other companies’ projects of similar scale, we get a lot done with quite a few people; every individual members’ responsibilities are clear, and there’s a payoff to that. That being said, however, there are things that are just out of our control – little issues that we can’t attend to as attentively. For instance, if somebody gets sick, the remaining team members in the office have to pick up their slack and compensate for it… Things like that.
Here’s an easy to understand example: it’s like going to Koshien Stadium with only 9 players, or the World Cup with only 11. If something unexpected were to come up, it’d be like a player serving as both shortstop and second base, or a player serving as both a forward and a midfielder.
(Even so, I’m proud of the fact we’re still able to come in and go home at our usual times)
More so than ever we want to raise our standards for both the customers’ satisfaction and the perfection of our products, and as it stands, we won’t be able to continue to do that. So, we’ve decided to accept applications for a few positions in each department of the team.
I’d like to extend a particularly big invitation to applicants interested in becoming programmers, map modelers, and level designers. Naturally, programmers are the cornerstone of a game’s development – to that end, we want to strengthen the relationship between them and the game maps that are Monolith Soft’s strong suit. It’s my belief that this is all so that we can create worlds that are more enjoyable for the customer to experience.
The game’s maps are the vital point of an RPG – by no means is it something like the story.
Without well-made maps, the game won’t stand on its own; on the other hand, though, they allow everything else to fall into place with relative ease. Based on experience, I can make that kind of statement with certainty, and everybody else at Monolith Soft feels the same way. Even just being involved in that area of the game’s creation is both extremely important and rewarding.
You can make games. You can create worlds. You can become a cornerstone of Monolith Soft.
Please lend us your ability, your talent, and your own personal flair.
We’re also hiring character designers extensively – we have a strong desire to bring on designers that have the potential to become Monolith Soft’s poster children, essentially, particularly in the future. As somebody who was able to work alongside people with exceptional talents like Tetsuya Nomura – among others – that’s an aspiration I can’t really brush under the rug.
(Nomura-kun helped realize that wish a little in Xenoblade Chronicles 2)
Ahh, if only people like that were to be a part of Monolith Soft –
Of course, we’re not just looking for character designers… We’re also hiring for other positions in the artwork department.
We’re hiring for a lot of positions I haven’t yet mentioned, too: programmers with specific specialties, UI/UX designers, battle planners, quest planners, etc. So, if you have confidence in your own abilities, please come knocking!
There’s one more thing that every position requires, and that’s a love for Monolith Soft’s works – a respect for them. Regardless of genre, there are countless precedents showing that people who don’t respect what they make can’t make something good. Respecting your work essentially means that you can understand it, both good and bad parts alike – it isn’t just blind acceptance of something.
So, please, pour all the love you can into the work that the primary production team produces.

Translation by provided by Nico Thaxton on behalf of Nintendo Everything
If you use any of this translation, please be sure to source Nintendo Everything. Do not copy its full contents.